FAQ

What's the difference between WebODM and WebODM Lightning?

WebODM is a free and open source software (that we also created and currently maintain). WebODM Lightning is a cloud-hosted processing service that works with WebODM.

You can install WebODM using our native Windows installer or by following these instructions on GitHub. The WebODM installation from GitHub lets you process data locally (if you have a computer powerful enough) or by using our cloud service. Our installer does not offer the option to process data locally and you need to either setup a NodeODM node or use our cloud service.

Because we need to maintain a certain quality of service for all users, we limit a few resolution parameters such as the orthophoto and DSM resolution (1 cm/px maximum) on our cloud service. You have no such restrictions if you run processing on your own hardware.

I downloaded the results of processing. How do I view the results?

To open the orthophoto/DSM/DTM (odm_orthophoto.tif, dsm.tif, dtm.tif) use QGIS.

To open the point cloud (odm_georeferenced_model.laz) use CloudCompare.

To open the textured 3D model (odm_textured_model.obj) use MeshLab.

If you submit a task using WebODM you can also view the results directly from the user interface.

How do I share results with my clients?

Currently the best option is to install WebODM on a public server. You can do this fairly easily using a provider such as DigitalOcean. Once that's done, you can link our processing nodes with your installation of WebODM. Results can be easily shared then.

Also keep an eye for updates on this new DroneDB software we're working on that aims to simplify data sharing of drone data.

Can I use split-merge to process large datasets on WebODM Lightning?

Currently not. But we're studying ways to allow it in the near future. Get in touch if you're interested.

Can't find the answer you're looking for? Contact us.